P.G. Schrader, Ph.D.

Position: Assistant Professor Dr. P.G. Schrader
Institution: University of Connecticut
Phone Number: 702-895-3331
Fax: 702-895-4898
Office: BDC 104
Email: pg.schrader@unlv.edu
Vita: Attached
Website: http://www.peegee.net/

Biography: Dr. P. G. Schrader is an assistant professor of educational technology in the department of Curriculum and Instruction. Prior to coming to working in education, Dr. Schrader was a swimmer and ranked among the top 100 backstrokers in the world. After a successful athletic career, Dr. Schrader pursued his degree in Educational Psychology. During that time, he instructed students of all ages in the areas of mathematics, educational psychology, and technology. Dr. Schrader has received awards honoring his commitment to academics, the community, and higher education in general.

Currently, Dr. Schrader is exploring learning in technology rich, immersive environments with an emphasis on "new" and emerging literacies. Specifically, he has examined the exchange of information within hypertext, multimedia, and massively multiplayer online games. Dr. Schrader has published several papers and studies on inter- and intratextuality, navigation, and learning in these areas. He has also presented his work nearly 40 times to international, national, and regional audiences.

Selected Publications:

  • Schrader, P. G., Lawless, K. A., & McCreery, M. (2009). Intertextuality in massively multiplayer online games. In R. E. Ferdig (ed.) Handbook of Research on Effective Electronic Gaming in Education, Vol III (pp 791-807). IGI: Global.
  • Lawless, K. A. & Schrader, P. G. (2008). Where do we go now? Understanding research on navigation in complex digital environments. In D. J. Leu & J. Coiro (Eds.), Handbook of New Literacies (pp 267-296). Hillsdale, New Jersey: Lawrence Erlbaum Associates.
  • Schrader, P. G., Lawless, K. A., & Mayall, H. J. (2008). The model of domain learning as a framework for understanding Internet navigation. Journal of Educational Multimedia and Hypermedia, 17 (2), 235-258.
  • Schrader, P. G. & McCreery, M. (2007). The acquisition of skill and expertise in massively multiplayer online games. Educational Technology Research & Development. Retrieved October 10, 2007 from http://www.springerlink.com/content/n2496u376825u512/.
  • Lawless, K. A., Schrader, P. G., & Mayall, H. J. (2007). Acquisition of Information Online: Knowledge, Navigational Strategy and Learning Outcomes. Journal of Literacy Research, 30 (3), 289-306.
  • Schrader, P. G., Zheng, D.P., Young, M. F. (2006). Teachers' perceptions of video games: MMOGs and the future of preservice teacher education. Innovate, 2 (3). http://www.innovateonline.info/index.php?view=article&id=125 (accessed February 22, 2006).
  • Schrader, P. G., Leu, D. J., Kinzer, C. K., Ataya, R., Teale, W. H., Labbo, L. D., et al. (2003). The effects of using multimedia case-based instruction, delivered over the Internet, on preservice, teacher education students’ understanding of effective K-3 reading instruction: An exploratory study. Instructional Science, 31, 317-340.
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schrader_lawless_mcreery_2009.pdf603.96 KB
lawless_schrader_mayall_2007.pdf120.63 KB
schrader_complete_vita_arial.doc101.5 KB